My
- Piotr Beling - my homepage, about me and my projects
- Little Polish - program (game) which plays Brazilian (classics, 8x8 with international rules) checkers
Software which use Bridge Calculator or its API
- Tournament calculator - A modern software that manages tournaments and uses Bridge Calculator for hand analysis.
- rbcalc, morgoth/bcalc - ruby bindings for Bridge Calculator Double Dummy Solver.
- BCalc Double Dummy (BCDD) - BCalc-based double dummy analysis provider for PBN files.
- Analizator9000 - application which offers a graphical user interface for statistical analysis of the number of tricks to be taken in a bridge deal generated upon certain conditions. Written by Michał Klichowicz. Source code (C#) is available.
- Bridge-Tools - set of tools for analyzing deals from Bridge Base Online, written in Python
Bridge Calculator's testers and users
Articles about logic games programing
(connected with double dummy problems)
- Piotr Beling: Partition Search Revisited IEEE Transactions on Computational Intelligence and AI in Games, Volume: 9, Issue: 1, Pages: 76-87, 2017, DOI: 10.1109/TCIAIG.2015.2505240
- Piotr Beling: Efektywne rozwiązanie problemu rozgrywki w otwarte karty w brydżu Metody Informatyki Stosowanej 3/2011, page 5 [PL]
- Piotr Beling: Praktyczne aspekty programowania gier logicznych Praca magisterska, Politechnika Łódzka, wrzesień 2006 [PL]
- Matthew L. Ginsberg: Partition Search AAAI/IAAI, Volume 1, 1996
- Ming-Sheng Chang: Building a Fast Double-Dummy Bridge Solver 1996
- Bo Haglund: Search Algorithms for a Bridge Double Dummy Solver 2007
- David Talby: Revising Partition Search to Play Go
(connected with single dummy problems)
- Matthew L. Ginsberg: GIB: Steps Toward an Expert-Level Bridge-Playing Program International Joint Conference on Artificial Intelligence, 1999
- Matthew L. Ginsberg: GIB: Imperfect Information in a Computationally Challenging Game Journal of Artificial Intelligence Research (JAIR), Volume 14, 2001
- Matthew L. Ginsberg: How Computers Will Play Bridge 1996
- Stephen J. Smith, Dana Nau, Thomas Throop: Computer Bridge: A Big Win for AI Planning AI Magazine, Czerwiec 1998
- Stephen J. Smith, Dana Nau, Thomas Throop: Total-order multi-agent task-network planning for contract bridge AAAI-96, Sierpień 1996
- Piotr Butryn: Zastosowanie algorytmu UCT w brydżu jako grze z niepełną informacją praca magisterska, Uniwersytet Warszawski, 2010
- Jeffrey Long, Nathan R. Sturtevant, Michael Buro, Timothy Furtak: Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search
- Ian Frank, David Basin: A Theoretical and Empirical Investigation of Search in Imperfect Information Games Theoretical Computer Science 252/1999, pages 217-256
- Templatized C++ Command Line Parser Library (TCLAP) - small, flexible library for C++ that provides a simple interface for defining and accessing command line arguments
- Fast Light Toolkit (FLTK) - cross-platform C++ GUI toolkit, library for C++
- libcurl - a free and easy-to-use client-side URL transfer library
- Boost - set of high quality C++ libraries
- GCC, the GNU Compiler Collection - C++ (and others languages) compiler and standard libraries
- MinGW - Minimalist GNU for Windows - GCC for Windows
- CMake - the cross-platform, open-source build system
- SCons - construction tool—that is, a next-generation cross-platform build tool
- QtCreator - free C++ IDE
- Code::Blocks - free C++ IDE
- Eclipse - open development platform comprised of extensible frameworks, tools and runtimes for building, deploying and managing software
- Eclipse C/C++ Development Tooling - CDT - C and C++ Eclipse plug-in
- Subversion - version control system
- GNU gettext - set of tools which allow for program translations
- Lua - powerful, fast, lightweight, embeddable scripting language